Showing posts with label nullsec. Show all posts
Showing posts with label nullsec. Show all posts

01.9

There've been some back and forth on the forums and in the blogs regarding IT. Rather than take the spiel at face value my understanding of the situation was generally a direct result of conversation with my mates in MVN.


  • A month ago 'everything was fine' and the masses were gearing up to break some face.
  • Two weeks ago they 'didn't need finfleet or x13'
  • Last week the core of IT was going to stay and fight it out to the bitter end.
  • This week, the apathy has set in on my old corp mates; they've told me that they started moving stuff outta delve. 


Easly Thames made a blog post (I hope this shuts up the shouting about one sided reporting... If no one from IT submits news/leads then no wonder it was all Goon propaganda) where he claims this whole shebang comes as a result of bloat acquired in the quiet months after Delve was taken. It's also been passed around that the internal conflict was due to the 'older' bob corps plying influence in the directorship rather than letting ability decide responcibility.  To be brutally frank I think 
the bigger problem is that as a giant nullsec power, IT didn't so much take delve as they had it handed to them when goonswarm forgot to pay into its sov wallet.

The 'slugfests' to take fountain and period basis were more heated than the move on delve; and even those fights didn't last particularly long. I'm inclined to think that it may have taken longer to make all those "were back" videos IT released when they formed than it did to plant sov in an entirely shattered delve.

In this armchair generals oppinion THAT lack of a drawn out fight cost IT more than anything else. In the realm of bloc politics, either a bloc develops a tight structure of leadership, or they lose against someone who does. Being the defender or attacker is irrelevant; the tighter side dominates.  Barring outside influences, the political and military interactions of nullsec alliances are self correcting for weakness.


  • An attacker that lacks the will to fight lacks the ability to win.
  • A defender that never tempered it's command structure in a drawn out sov war lacks he command structure to win a drawn out defence.


Had IT alliance been forced to fight Goons for delve rather than claim it in a police auction; they'd have seen the problems that are currently being excused away and resolved them. Failing to resolve them; they would have never claimed delve. As it stands, they got to grab hold of a giant swath of space, and dealt with none of the self correcting mechanism that grabbing (or losing in my case vis-a-vis AAA) space comes with.
Shoddy leadership, close minded fleet doctrine architects, noncommittal supercapital wings, poor treatment of buffer pets; whatever excuse people make now can be brought back to the initial conditions of the territorial claim. The same goes for other alliances too.

Being handed space isn't the sort of way a power bloc ought to stand up for counting; that's the way an established bloc hands the new kid a chance to proove their meetle; if that new kid sits on the sofa rather than go find some space of their own then theres little hope.

Look at Test for an example of how its done right; and OWN/IT for the textbook "youre doing it wrong".

01.1


Decided to finally take the plunge and start one of my own. Hopefully I can adhere to at least a quality control standard (because I know that I'm going to be anything BUT regular when it comes to posting schedules).
  • Try to post things that qualify as interesting to people outside of my inner circle.
  • Don't repeat posts that appear on blogs I've already read.
  • Clearly separate fictional posts from news/mechanic articles.
  • Have an appropriate image to go with each posting.
  • Reinforce 'news' articles with links WHENEVER possible.
  • Judiciously use lists and text formatting to make it easier to read.
I'd like to have political news, guides and some game play mechanics/discussions as the forefront feature of the blog.

Myself

In game I fly Amarr with some light sprinkling of Caldari (with alts competent with Gallente and Minmatar. I live in 0.0 in a medium to large sized corp that specializes in PVP, we have roaming ops, alliance level CTA's and logistics operations very regularly and I've some small level of responsibility therein.

The best part of the game for me is probably the politics between players and entities and if at all possible I plan on seating myself at the forefront of that aspect for my corp at the earliest opportunity at that kind of trust.

I sit at 17.5 M SP on my main, 25 on the Gallente alt and 7.5 on my industrial Minmatar alt.

My main is training some t2 cruiser stuff now, but afterwards the plan is to get into command ships and then finish gunnery for large energy turrets. The Minmatar alt just finished all the stuff needed to fly a cloaky transport ship and eventually will head into freighters and jump freighters; before that happens, he is rounding out science and research skills for t2 invention. The Gallente pilot I bought from a buddy who wanted to stop playing for 2 isk. I don't intend to stop training any of my pilots to fix all the broken skills on it since he can ask for it back whenever he wants.

Whats happening to me now

We are fighting in providence right now; if you don't know why then please feel free to take a look at ANY of the other blogs and articles that have spoken about the subject. Because of the drama, I've two clones in providence and my Workhorse BS sits in XHQ waiting for the next Call to arms.

The reason we are fighting in providence is because we've contacted -A- to speak to them about membership. They decided to stick us in one of their orbital bodies (EnGarde) on a trial basis. In six months we should be flying with the meanest 0.0 alliance in game.

Whats happening, but not to me

It alliance released/leaked/had spied a vent speech that laid the foundation over the speculative holes people have been digging. Plans to invade the north are underway or else IT decided it was going to inject a confusing and mean april fools joke into the 0.0 political scene

Fitting of the day

I've been getting some flack about the core stab but I feel very strongly that on a ship thats intended to carry moderately expensive things from point to point its a necessary evil. People have told me that it won't help if I get bubbled, or if I get scrammed but again; I think that in the case of bubbles the cloak/mwd is the get out quick trick and more often than not I'm going to come out of cloak in point range not scram. Should I ever get pointed on a gate by some insta locking destroyer it'd be an embarrassing loss; if I get pointed on gate with the core stab on it'd be some smack in local, but no mails and no loss. I'm keeping it. Anyone got ideas about what I can put in the extra mid/high to improve survivability?

[Prowler, Low-sec Runner]

Warp Core Stabilizer I
Local Hull Conversion Inertial Stabilizers I

10MN MicroWarpdrive I
[empty med slot]
1Z-3 Subversive ECM Eruption

Covert Ops Cloaking Device II
[empty high slot]

Low Friction Nozzle Joints I
Polycarbon Engine Housing I