01.7

I just wrote almost five thousand words summarizing a very wordy explanation of England, the United States, France, Belgium and Germany in the early and late 1800's, their economic situations and the means by which they drove themselves into the industrial revolution... For some reason, rather than shoot myself, I feel like writing something that's completely unproductive and a huge waste of my time. Hellooooo blog



If someone had asked me what my first MMO was, then I'd probably have said EVE. I'd have been wrong though.

http://www.soe.com/casualProduct.vm?Id=038

At one point cosmic rift was free to play, and it has inside it an 'arena' that runs in a persistent world where you start in a small ship,  have to go out into the asteroid fields to collect minerals for sale on the market, can buy modules to upgrade you ship with, can upgrade you ship to bigger slower tank'ier ships and you can even equip yourself with weapons at a certain point (so that rather than have to mine, you can prey on those people that are mining and make your money via salvage and loot).

Sound familiar to anyone? Yeah, exactly. It was eve, only top down, isometric 2D with a physics aspect to the game (allot of the tactics involved building speed and trying to hit a wall so that you would 'bounce' off and be able to catch the other person in an inopportune bounce.) It was fucking sweet, and it died within two months of my starting to play. Its still around, but they went from having 50-70 ppl on the persistent world at any given time when they were free to play, down to having one or two when it was pay to play. A competitive economy driven PVP game does not work when there aren't lots of players.

Well actually, that's not true. Planet mule is 2-4 player game designed in 1983 by ozark, and published by EA. In it you are a settler on a planet, and have to compete with the other settlers for possession of land. Players take turns bidding on land, and then have a fixed amount of time each turn to decide whether or not to build some sort of economic outlet there. Each turn players consume a certain amount of food and energy and are not allowed to go into the negative. Players win the game by exploiting shortages on the part of the other players and selling them goods at a severe markup while importing goods at a short price.

I hadn't thought of it before, but Cosmic Rift is the first experience I have with PVP in an MMO game. Apart from that, I'd played a bit of Diablo online, but always shy'ed away from PVP.

Back to EVE then; Things going great for -A- now, Everyone is coming off high as kites from our victory over INIT. Probably because we had assumed this would be a fight against INIT + IT + whatever mercs they decided to hire. In the end, looks like there are troubles everywhere in new Eden except our backyard. I suppose everyone gets a turn at being in the front seat... Today is ours :)

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